![]() Try to run away from these tornados, by going left or right, but then try to get behind them to get back to Queen Gibdo as soon as possible. When her body turns white, she will use tornadoes every time. ![]() When she charges at you, simply dash out of the way either left or right, to avoid the attack. Let Riju charge her lightning as you defend from the attack, then shoot an arrow at Queen Gibdo as soon as she has the metallic gold shine to show she's in the ring of electricity. You can run away from the precision stream, or you can use your shield to deflect it. Before you land the first hit, she will either swap between shooting a concentrated beam of sand at you, which can be a one-shot hit every time, or she'll charge toward you. This will make her body go white, and show that she's vulnerable to attacks. Use Riju to immediately start charging her lightning strike, and ready your bow to hit Queen Gibdo. We'd also recommend stocking up on plenty of cooked meals.įighting Queen Gibdo during the first phase is no different from the fight you had with her at the Lightning Temple entrance. Use Riju's lightning strike to hit the hive in the center, and Queen Gibdo will appear again for another fight.īefore you enter this fight, you'll want to have a good shield, a sturdy bow, and lots of arrows. There are hives in all four corners of 7F, as well as a big hive glowing in the northeast corner. This will take you up to 7F of the Lightning Temple, the Room of Glorious Light. Go back to the portal and examine it, to raise the platform for Riju and Link. With all four batteries charged and working, it's time to return to the center of the Lightning Temple and back to the platform. Team up with Riju once more to charge up the battery with her lightning strike. You can now use Ascend to get back up and position the mirror on this level, so the beam of light goes out into the room past the spiked wall and hits the lock to reveal the final battery. When the lock has turned green, the panel above will open. You can pull them in and out of the wall as much as you need to get it lined up right. However, if it doesn't work for you and you need to use the stakes and stop the room rotating, use Ultrahand to pick them up then press B when you've positioned them in the wall to bring the spinning to a stop. We found you didn't actually need them, and the yellow lock turned green. There are two stakes in the room that can be used in the wall to stop it from spinning. Use Ultrahand to place the mirror in the center of the room and aim the beam toward the yellow lock. There is also a sand pile here, so wave that away to reveal a mirror. You'll enter the room where the light is coming from, and the walls are spinning. Now go to the hole in the room in the east and drop down. Go to the opposite side of the room from where you entered and clear the sand pile to find a Mirror. There are two Soldier Constructs in this room, and while crouched, you can still raise your bow and quickly take them out by aiming for their eye. Position it so it's flat against the wall on either side, giving you enough room to get through to the Room of Light and Shade. Place this under the spiked wall going up and down. Then, go towards the bricks in front of you first, and use Ultrahand to remove them from the wall. Press the button on the left first, to let Riju join you. There's a hole in the wall where bricks can be removed with Ultrahand directly in front of you, and the light you need to hit on the right. Drop down and Hive will start dropping Gibdo, so charge up Riju's lightning to destroy it. if you look down you'll see a Gibdo hive and a tomb. This area will be particularly dark if you're not using a torch, but you can see two paths on either side of the room. Just continue to follow the path after defeating it, to enter the next section of the temple. As you start down the corridor, another Gibdo will appear. This will allow Riju to join you and open up the next room. Turn off to the right at the end, to enter another room with a button to step on. Use Recall on the fireball, to send it back from where it came, and run up the path behind it. Go through the open gate and into a room where fireballs will start to roll down the corridor and land in the pit below. On the other side, press the button in the right corner of the room to open the gate and turn the flames off. Just get as close as possible to the flames, then dash forward as soon as they go off. Riju will say you can't make it through the flames, but you can with the right timing. There are Gibdo on the floor here, just before you reach the flames, that you'll need to take care of. Use Ascend to go back up and toward the flames.
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